Writing
- Essay: "Minimalism in Game Narrative: Can we say more by talking less?", 17th May 2013 (link)
- Essay: "California Dreamin' - An IGDA Scholar at E3 2012", 15th June 2012 (link)
- Paper: "Can sound & music-based game mechanics create greater engagement?", 31st May 2012 (link)
- Essay: "Sand & Snow: Thoughts on Journey", 23rd March 2012 (link)
Speaking
- Talk: "Feeling & Time: Trashy, Expressive and Human Incarnate" - State of Play, 29th November 2013 (link)
- Reading: "A lit window at dusk" - Irish Writers Centre, 28th November 2013
- Event: Organized "Twine & Jam Dublin" - SixMinute, 24th November 2013
- Teaching: "Creative Technologies Powerhouse" - Uppingham Summer School, July 29th to August 2nd 2013
- Talk: "Scene. Community in creation and a call to arms: overthrow indie monoculture" - DubLUDO, Dublin, June 26th 2013
- Panel: "GDC Review Panel" - Summerhall, Edinburgh, April 10th 2013
- Talk: "Technology is the opium of the masses. Why computer games are killing us, why we need to make more and why we need to let them breathe" - Lost Levels, San Francisco, 28th March 2013 (Video)
- Talk: "Earning a living in the race to the bottom" - IGDA Scotland, Hannah Maclure Center, 13th March 2013
- Talk & Workshop: "Embedding Professional Preparation in Creative Courses" - Creative Skillset, Goldsmiths University of London, 15th Feb 2013
- Talk: "Minimalism in Videogame Writing: Can richer, deeper experiences be created by engaging the imagination?" - Post-graduate conference, Abertay University, 17th May 2012
- Event: Organized MolyJam Dundee, March 30th to April 1st 2012
- Talk: "Narrative Theory in The Last Express" - Abertay University, 22nd Feb 2012
Speaking at Lost Levels, GDC 2013