Texas Holdem Tournament Rules Part 3

Verbal Discussion

35. Verbally disclosing the true contents of your hand will cause the hand to be killed and a penalty will be assessed.

35a. A player cannot verify the contents of a live hand that was verbally disclosed. Only a director or floorperson may check those contents after the hand is over, but before the pot has been awarded. If the hand is verified but is not in violation of
the previous rule, the contents will not be revealed by the floor or director to anyone.

35b. If a verbally disclosed hand is killed through verification after the hand, the pot goes to the best hand among the remaining players at the showdown, or to the last player to fold.

35c. By definition, verbal disclosure must include the actual ranks or suits, or any synonym to the ranks or suits. Nicknames for specific two-hand combinations like “Big Slick” or “American Airlines” will also constitute verbal disclosure.
Furthermore, only a definitive declaration will constitute a verbal disclosure. Language like “may”, “might”, or “could” could nullify a declaration as verbal disclosure.

36. Advising a player how to play a hand may result in a penalty.

37. Verbal declarations as to the content of a player’s hand at the showdown are not binding (cards speak); however at management’s discretion, any player deliberately miscalling his hand to induce other players to reveal their cards may be penalized.

38. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed.
Exposing Cards

39. During the initial deal, if any pocket card is exposed due to dealer error, it is a misdeal.

40. A player who exposes his cards during the play may incur a penalty, but will not have his hand killed. If any player at the table saw the exposed cards, any other player has a right to know what the exposed card or cards were. If a player unintentionally exposes his cards during play, his hand will not be ruled dead. If any player at the table saw the exposed card(s), then any other player at the table has the right to know what the exposed card(s) was.

41. At the showdown players begin the show their cards starting with the player to the left of the last to call. A player may “muck” his cards if they cannot win over a previously shown hand. If the house suspects cheating or collusion, you may be asked to expose your cards to the dealer, coordinator, and/or the other players.

42. Any player who is live during the showdown may ask to see both pocket cards from a player who reveals only one.

43. Any player may ask another player to reveal his or her pocket cards if they were exposed to any player at the table.

44. A player may not ask to see both pocket cards from another player who revealed them to a spectator.
Penalty Situations

45. Penalties available for use by the tournament organizers are verbal warnings, 10, 20, 30, and 40 minutes away from the table and may be used with discretion. These may be utilized up to and including disqualification. A player who is disqualified shall have his chips removed from play.

46. A penalty may be invoked if a player exposes any card with action pending, if a card(s) goes off the table, if soft-play occurs, or similar incidents take place. Penalties WILL be invoked in cases of abuse, disruptive behavior, or similar incidents.
Going up in Levels and Chip Racing

47. When time has elapsed in a round and a new round is announced, the new limits apply to the next hand. The hand begins when the first card is dealt.

48. Excessive stalling during a hand to receive a favorable position prior to a limit change may result in a penalty.

49. As levels progress it may be necessary to exchange chips of a low denomination for chips of a higher denomination. When this happens, players may have odd chips. These are chips which, due to an insufficient sum, cannot be traded to the higher denomination. To determine what happens with these odd chips, a “chip race” is performed by the dealer.

49a. Players trade in their odd chips for an equal value of higher denomination chips.

49b. Any leftover chips that cannot be traded in will be part of the chip race. These chips are placed in the middle and are
collectively traded for chips of the next highest value. Any remainder is removed.

49c. Starting with the small blind of the next hand, each player who lost an odd chip is dealt a single card. The highest card wins the race. In the case of a tie, the player who was dealt the high card first will win. (So the first ace dealt wins)

49d. Starting with the winner of the race and continuing around the table, each player who was dealt a card is given a new
higher- denomination chip from the middle until there are no chips left in the middle.

50. A player cannot be raced out of a tournament. In the event that a player has only one chip left, and loses the race, he will be given one chip of the smallest denomination still in play.

See the previous part of the rules here http://dreamfeel.net/texas-holdem-tournament-rules-part-2/

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